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X com apocalypse mods2/27/2023 ![]() ![]() ![]() ![]() I paint conventionally with the brush (not pencil) tool, in an RGB image, picking colors from the ufopaedia.act palette so I know that, once I switch to indexed color, they won't stray much Quote from: robin on February 03, 2015, 11:25:09 am It all really trivial and cheat-y: I've read your whole thread, like 19 pages of the mod thread.īefore i play more of it later (I know the mod is WIP, but it will be good enough in 2019 or 2020s i believe), like some nicer feedback to your mod if you chances to ban me from the OXC forums (I'm not trying to rush you or force you). I've read the "LICENSE.txt" about it, problem is, i don't think i or someone can have "X-COM Apocalypse" aliens in my own TC mods or someone else's TC mods (Can be a bad idea actually for adding or stealing it at least, along with the UFOD/TFTD styled Apoc sprites). I mostly stopped playing XCOM Apoc97 (not the OXCE+ mod version), Interecptor98 and Enforcer2001 since i can't do Steam because it's on Steam (Steam features require money/dollars). I liked XCOM Apocalypse, i played X-COM Apoc in 2014 when i was 17. I've played your mod (i do OXCE+ instead of regular OXC) after downloading a few days ago (i know some four advanced options including explosion height: 3 are not allowed, but that's okay for you), but i liked it. ![]()
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